The Great Divide: Unequal Societies and What We Can Do About Them

Joseph E. Stiglitz is one of my contemporary economist heroes. Others are Paul Krugman and Thomas Piketty.

I’m now reading:

The Great Divide: Unequal Societies and What We Can Do About Them
by Joseph E. Stiglitz

The summary of ‘Prelude: Showing Cracks’

The book begins with the onset of the Great Recession. The first selection was published in Dec 2007 when US economy slipped into a downturn

The making of the Great Recession is intimately connected with the making of America’s great divide

After the tech bubble broke, US economy slid into recession in 2001. George W. Bush’s remedy was a tax cut especially aimed at the wealthy

Clinton had put off investments in infrastructure & education & helping the poor in the name of deficit reduction, for which I was worried

I was already concerned about the country’s growing inequality, and these inequitable tax cuts only made matters worse

Inequality weakens total demand & the economy. US’s inequality was moving money from the bottom to the top, and those at the top spent less

Naive market fundamentalists who believe markets are always efficient unleashed a bubble, and their monetary policies led to inequality

The Fed kept the economy churning with a policy of low interest rates and lax regulations, which worked only by creating a housing bubble

When the Fed raised interest rates in 2004, I anticipated the bubble would break, but it took 2 yrs for the full effects to be realized

The crisis was man-made and something that the 1 percent did to the rest of us, which itself is a manifestation of the great divide

The Next Step in Finance: Exponential Banking

The Next Step in Finance: Exponential Banking
from MIT Technology Review

Banking has characteristics that make it a candidate for digitalization because its raw material is data, still has not suffered disruption

A new generation of clients demands agile, rapid or real time service that is competitively priced and in a safe environment, such as P2P

The technologies that make it possible to offer them already exist and pave the way for the future with enormous gains

Among those technologies are mobile computing; biometrics; cloud computing; and blockchain

Cognitive technologies improve user experiences, decision making, fraud detection and stress scenarios, accelerating customer digitalization

Who will occupy the center of these platforms? The “owner” will establish the rules and get the income and information from transactions

Conditions to succeed: 1) the exponential technologies; 2) consumer confidence through reputation and the absence of conflicts of interest

Regulations should balance the value and the risk of new digital proposals and create a competitive environment, which determins the future

Using Virtual Reality Underwater Is Weird (but Fun)

Using Virtual Reality Underwater Is Weird (but Fun)
from MIT Technology Review

Stephen Greenwood and Allan Evans are making a VR headset that you can wear underwater

The first idea was to combine an isolation tank—where you float in a dark, silent room, alone—with virtual reality

They see it being developed for entertainment, scuba-diving simulations or physical therapy and for making VR feel much more captivating

Greenwood said “when you don’t have a sense of the ground or gravity in a radically different environment, it makes it much more believable”

A waterproof Android smartphone is attached to a 3-D-printed plastic, and audio comes from a MP3 player that uses bone conduction

They’ve been trying it out at Greenwood’s apartment building, which has a pool. On a chilly afternoon, I jumped in and tried it out myself

The first experience had me floating above the International Space Station while David Bowie’s “Space Oddity” played. It was relaxing

The next was an underwater scene with colorful fish with peppy jazz music. Hanging out with the fish was a little more fun

The headset is about as advanced as Google Cardboard. There’s head orientation tracking, but no tracking of your head’s position in space

This is especially weird if you’re making an effort to swim in one direction because the visuals make you feel as if you’re not moving

In hopes of improving this, they are working on building a positional tracking system that can work underwater, using sound and magnetics

Despite the simplicity of the setup it was easy to forget about the outside world and just enjoy the weird virtual one below the surface

Imagining the Future of VR at Google

Imagining the Future of VR at Google
from MIT Technology Review

Jessica Brillhart makes VR experiences e.g. World Tour, the first film made with Google’s Jump system, and “flatties,” conventional movies

I ask what I can do with VR technologies creatively, mediate between the ­engineers and creative people and make stuff in the process

One day, I visited an engineering team that was building a 360° camera and saw the first demo which showed their happy faces. I loved it!

Storytelling is the product of film whose camera is a disembodied eye which can show a world previously unknown to you

VR is an embodied medium and reminds us of experiences, which is the key to understanding what kind of storytelling could exist in VR

Felix & Paul is technically excellent in cinematics. Mr Mariančík created Sightline: The Chair. The idea is: the world evolves as you spin

I agree with an advice the creator of Myst gave me: VR users are curious about what they want to see and resist what you intend them to see

In Resonance, a young girl is poorly playing a violin. If you turn around you can see the reaction of her parents looking in at the doorway

I look to gaming for clues. You progressively gain strength and get to the boss levels. I believe you have to create similar cadences in VR

People will use VR to record home videos. It is going to be interesting to see what happens when we aren’t able to forget anything anymore

VR is its own medium. It will not supplant film and will not hurt any other medium. Something really special is happening

Hollywood Has No Idea What to Do with VR

Hollywood Has No Idea What to Do with VR
from MIT Technology Review

VR will never be like the movies. Imagine you’re experiencing the 1942 classic, Casablanca, with a digital headset

Warner Brothers did such a brilliant job imagining the world of Casablanca that we’d be content to explore it with a VR headset

VR Citizen Kane might be a survey of the protagonist’s infinite basement. The Godfather VR might allow us to prowl the house of Don Corleone

Will audiences trained in passive linear narrative appreciate it? Will we only recognize it when it has reached a maturity?

Cinema was the art form of C20. Distribution points are multiplying while lengths run from multi-hour TV episodes to 10-second Snapchats

Consumer-ready VR plunge viewers into immersive 3-D environments where they can move within a storyline or game space without feeling sick

Content creators are trying to figure out how it might work. Gaming software represent the most fertile and obvious center of development

Content creators are trying to figure out how it might work. Gaming software represent the most fertile and obvious center of development

You can sense filmmakers taking baby steps toward a new visual and psychological grammar from Dear Angelica developed by Oculus Story Studio

These are evidence of new ways of expressing human experiences, owing little to other media. Yet VR hardware is still very clumsy

The combination of the narrative forward momentum of film and the immersive exploration of VR ends up highlighting the worst of both mediums

The experiences are different on different headsets: Google Cardboard, Oculus Rift and HTC Vive

In the virtual stores you can find games, apps, social-media platforms, and a lot of VR programming, little of which is terribly interesting

Invisible for Jaunt created by a Hollywood hitmaker is a cheap thriller but has a chase scene visualized in a 360° dramatic landscape

Mr. Robot VR does is wasting the new technology. Jon Favreau’s Gnomes & Goblins is more promising; a preview is available on the Vive

Remembering Pearl Harbor (well done); Paul McCartney’s VR concert documentaries (good); Paul ­McCartney: Early Days (not so good)

The Rose and I and Allumette (excellent) combine crude stop-motion-style graphics with engaging stories and a genuinely novel vantage point

Many unaffiliated creators in cottage-industry are making 360° films, but only some of them are using 3D, and very little motion tracking

Career Opportunities in Organized Crime bills itself as the first 360° feature-length VR movie but lacks surprise: one appeal of VR drama

1) VR narrative entertainment may live closer to the aesthetics of theater than film; 2) a workable language for VR has yet to be discovered

We’re just at the beginning of VR’s long gestational period and lack words to describe the future because we haven’t invented it yet

(more…)

ページトップへ