Imagining the Future of VR at Google

Imagining the Future of VR at Google
from MIT Technology Review

Jessica Brillhart makes VR experiences e.g. World Tour, the first film made with Google’s Jump system, and “flatties,” conventional movies

I ask what I can do with VR technologies creatively, mediate between the ­engineers and creative people and make stuff in the process

One day, I visited an engineering team that was building a 360° camera and saw the first demo which showed their happy faces. I loved it!

Storytelling is the product of film whose camera is a disembodied eye which can show a world previously unknown to you

VR is an embodied medium and reminds us of experiences, which is the key to understanding what kind of storytelling could exist in VR

Felix & Paul is technically excellent in cinematics. Mr Mariančík created Sightline: The Chair. The idea is: the world evolves as you spin

I agree with an advice the creator of Myst gave me: VR users are curious about what they want to see and resist what you intend them to see

In Resonance, a young girl is poorly playing a violin. If you turn around you can see the reaction of her parents looking in at the doorway

I look to gaming for clues. You progressively gain strength and get to the boss levels. I believe you have to create similar cadences in VR

People will use VR to record home videos. It is going to be interesting to see what happens when we aren’t able to forget anything anymore

VR is its own medium. It will not supplant film and will not hurt any other medium. Something really special is happening

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