Hollywood Has No Idea What to Do with VR

Hollywood Has No Idea What to Do with VR
from MIT Technology Review

VR will never be like the movies. Imagine you’re experiencing the 1942 classic, Casablanca, with a digital headset

Warner Brothers did such a brilliant job imagining the world of Casablanca that we’d be content to explore it with a VR headset

VR Citizen Kane might be a survey of the protagonist’s infinite basement. The Godfather VR might allow us to prowl the house of Don Corleone

Will audiences trained in passive linear narrative appreciate it? Will we only recognize it when it has reached a maturity?

Cinema was the art form of C20. Distribution points are multiplying while lengths run from multi-hour TV episodes to 10-second Snapchats

Consumer-ready VR plunge viewers into immersive 3-D environments where they can move within a storyline or game space without feeling sick

Content creators are trying to figure out how it might work. Gaming software represent the most fertile and obvious center of development

Content creators are trying to figure out how it might work. Gaming software represent the most fertile and obvious center of development

You can sense filmmakers taking baby steps toward a new visual and psychological grammar from Dear Angelica developed by Oculus Story Studio

These are evidence of new ways of expressing human experiences, owing little to other media. Yet VR hardware is still very clumsy

The combination of the narrative forward momentum of film and the immersive exploration of VR ends up highlighting the worst of both mediums

The experiences are different on different headsets: Google Cardboard, Oculus Rift and HTC Vive

In the virtual stores you can find games, apps, social-media platforms, and a lot of VR programming, little of which is terribly interesting

Invisible for Jaunt created by a Hollywood hitmaker is a cheap thriller but has a chase scene visualized in a 360° dramatic landscape

Mr. Robot VR does is wasting the new technology. Jon Favreau’s Gnomes & Goblins is more promising; a preview is available on the Vive

Remembering Pearl Harbor (well done); Paul McCartney’s VR concert documentaries (good); Paul ­McCartney: Early Days (not so good)

The Rose and I and Allumette (excellent) combine crude stop-motion-style graphics with engaging stories and a genuinely novel vantage point

Many unaffiliated creators in cottage-industry are making 360° films, but only some of them are using 3D, and very little motion tracking

Career Opportunities in Organized Crime bills itself as the first 360° feature-length VR movie but lacks surprise: one appeal of VR drama

1) VR narrative entertainment may live closer to the aesthetics of theater than film; 2) a workable language for VR has yet to be discovered

We’re just at the beginning of VR’s long gestational period and lack words to describe the future because we haven’t invented it yet

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